Monday, June 24, 2024

Nintendo Patriotic Cards from 1942 and 1943 (Aikoku Hyakunin Isshu / 愛國百人一首)

Nintendo has produced games since its inception in 1889 up to the present day, and we are used to associating them with leisure products that provide entertainment, some education, but mostly innocent excitement and fun. These products are typically devoid of religion, politics, or any belief system, which has contributed to Nintendo's eventual global appeal, crossing borders and cultures.

In today's post, we will take a look at a notable exception to this 'neutral' position: two games that played a role in Japanese government propaganda during the Second World War (1939-1945).

The expansionist policies and military actions of Japan in Asia and the Pacific started in 1931 with the invasion of Manchuria, a region in northeastern China. This was followed by the Second Sino-Japanese War (1937), the Japanese occupation of French Indochina (1940), and the full outbreak of the Second World War in Asia and the Pacific in December 1941 after the surprise attack by the Japanese on the United States naval base at Pearl Harbor in Hawaii.

By December 1942, when the first of these games was published, Japan was a year into a broad and bloody world war affecting millions of people across a large area in Asia and the Pacific. Together with its Axis alliance partners, Germany and Italy, Japan was fighting the Allied forces comprising the United States, the United Kingdom, Australia, China, New Zealand, Canada, the Netherlands, India and others.

At this time, the general public back home in Japan was enduring significant hardships due to the ongoing war. The economy was under strain, resources were scarce, and daily life was marked by sacrifices and increased militarization. Although the realities of the war's demands and the early signs of Japan's strategic difficulties, including air raids over Japan, were beginning to affect the population's outlook and daily experienc, propaganda efforts maintained a degree of public morale and support.

In this context, Nintendo and other card manufacturers contributed to such propaganda efforts, either voluntarily or through governmental and societal pressure, by producing so-called Aikoku Hyakunin Isshu (愛國百人一首) games: "One Hundred Patriotic Poems by One Hundred Poets".


Two Nintendo Patriotic cards sets (left and middle) from 1942-'43
and a 1943 book (right) covering the 100 poems included in these games

The Aikoku Hyakunin Isshu game is similar to the well-known Japanese card game Ogura Hyakunin Isshu (小倉百人一首), often shortened to just Hyakunin Isshu, which translates to "One Hundred Poems by One Hundred Poets."

The difference between Aikoku Hyakunin Isshu and Ogura Hyakunin Isshu is the "patriotic" part.

The Ogura Hyukunin Isshu game is based on a 12th-century anthology of one hundred poems (by one hundred different poets), compiled by Fujiwara no Teika (藤原定家), covering a wide range of subjects and styles. This anthology was intended to be a masterclass in poetry in general.

On the other hand, the Aikoku Hyakunin Isshu consists of one hundred poems (again by one hundred poets) selected specifically to promote nationalism and patriotism in Japan; they were intended to foster a sense of national pride and loyalty to the emperor.

Nintendo Aikoku Hyakunin Isshu (愛國百人一首) card set from December 1942

Apparently, in 1942, the Japanese public was asked to submit candidates for the set of Aikoku Hyakunin Isshu poems, from which a committee of well-known literary scholars, including Nobutsuna Sasaki (佐佐木信綱), selected the final set of one hundred. These were sanctioned by the Japanese government, more specifically, the Information Bureau (情報局), which can be seen as a (war-time) Ministry of Information and Propaganda.

The poems deal with the following topics:

  • Nationalism and Patriotism
  • Loyalty to the Emperor
  • Sacrifice and Duty
  • Military Valor and Honor
  • Unity and Collective Effort
  • Resistance Against Western Influence
  • Historical and Mythological References

It is important to note that these poems were not originally written with propaganda in mind, as they all predate the Japanese period of military expansionist ambition. It is the specific selection and combination of these poems, and the way they were positioned and used, that turned them into a tool for propaganda.

This list of one hundred poems was printed in Japanese newspapers, published in books, and used as the basis for the Aikoku Hyakunin Isshu card game produced (in different forms) by a number of different card manufacturers. Here we see the versions made by Nintendo.

Friday, June 7, 2024

Spot the difference: Ultra(s)cope box variants

Today's story is for people who appreciate the smallest details. People who see useful information where others see merely trifling trivia. It is also a story about paying close attention and discovering things hiding in plain sight.

For many years, I believed there were two versions of the Nintendo Ultra Scope from 1971.

One of them was actually called Ultra Cope, while the other one was called Ultra Scope.

The missing 'S' in that first version was most likely an error, although it was carried through (or started with) the name in Japanese: ウルトラコープ, which does read as Ultra Cope.

The Japanese name of the second version has an added "SU" (ス), and reads as ウルトラスコープ (which means, indeed, Ultra Scope).

The different names of the two versions can be seen on the front and sides of the box, as well as on the plastic housing itself.

When I first posted about this wonderful device back in 2011 (check that out here), somebody added a comment mentioning the existence of a third version. However, no visual proof was provided at the time, and I soon forgot about it.

I never came across this alleged third version - that is to say, I never noticed it. Until somebody pointed it out to me (thank you Bart).

Sunday, May 19, 2024

Nintendo Love Peace "Smiley" e-clock (Love Peace 電気時計, circa 1971)

I have been collecting vintage Nintendo toys and games for around twenty-five years now, and although there are still plenty of items on my search list, they tend to be - obviously - the rarer ones. As a result, the finds occur with decreasing frequency.

Recently I was able to add two items to my collection that are both very rare and hard to find: the Nintendo Time Bomb (covered here) and the Nintendo Love Peace e-clock, which is the topic of today's post.

The Love Peace electric clock (「Love Peace 電気時計」) is one of the seven known variants of electric clocks released by Nintendo in 1971-1972. Of these seven different clocks, the four featuring the Tokusatsu heroes Ultraman, Kamen Rider, Mirror Man and Silver Kamen are the most common. The clock with the Disney figures is rarer, and the Panda clock can be considered very rare, with only a handful copies known in collector circles.

The Love Peace clock is the rarest of all these clocks. The one I was able to acquire was only the second one I had ever seen.

The box and clock itself are decorated with the well-known "Smiley" design. Created in the 1960s by Harvey Ball, this design soon exploded in popularity, and was recognized worldwide by the 1970s. It was produced by the millions in the form of stickers, buttons and used to adorn almost any object you can imagine.

Monday, April 1, 2024

My stay at Marufukuro, former Nintendo HQ

[Long post warning!]

Today marks the second anniversary of the opening of the Marufukuro hotel in Kyoto, on April 1st, 2022. It's a good moment to share my personal experience visiting this special place in Nintendo's history: the former headquarters of Nintendo, situated at the site where the company originated back in 1889.

Nintendo shop in Shōmen-dōri in Kyoto, early 20th century

In previous posts, I've shared the background of this building and it's neighborhood (check it out here), as well as some of its interior details.


Shōmen-dōri in 2023

Many years before the hotel's opening, when the building was no longer in active use and completely off-limits to outside visitors, I had already traveled to this location. At that time, I was content to view it from the outside, steal a small peek inside, and absorb the atmosphere of the neighborhood, which is the birthplace of Nintendo. The highlight of that trip was taking a picture with my recently released "Before Mario" book in front of the well-known old company signs.


My visit in 2015 (in front of a closed door)

At the time, I couldn't have imagined or even hoped for what would happen several years later: a full restoration of the building dating from 1933 and its conversion into a hotel, while preserving the original atmosphere and many original artifacts completely intact.


Hotel Marufukuro, Nintendo's former HQ, in 2023

As you can imagine, ever since the announcement of the hotel's opening, I've been eager to visit. However, due to the Covid-19 pandemic and the resulting closure of Japan to foreign visitors, I had to wait until an opportunity arose last November.


The buildings extends deep from the street

I traveled to Japan together with my youngest daughter, and during this trip, we planned to stay one night at Marufukuro.

As we walked into the building, it immediately became clear that it was even more beautiful than I had imagined through the many pictures I had already seen. My eyes darted between all the interesting details and beautiful items.

Tuesday, February 20, 2024

I caught a Nintendo Time Bomb from the 1960s

In a previous blog post I discussed a very rare Nintendo item from the 1960s called the Time Bomb (タイムボーン). For decades, this Nintendo-branded licensed toy had remained out of sight, even to the most dedicated Nintendo collectors and historians. That is, until one appeared for auction on Yahoo Auctions Japan in 2021. An unknown lucky winner took it home for ¥256,555.

As you can imagine, ever since that moment, I have been on the lookout for another Time Bomb. And last November, two and a half years after that first discovery, I managed to acquire one offered by an American seller through eBay. Fortunately, this one was a bit cheaper.

So, without further ado, here's the second known Nintendo Time Bomb, now part of the beforemario collection.

The box is a bit rough and squashed, with some rips. But all flaps are present and the colors of the artwork are still vibrant.

Friday, February 16, 2024

Nintendo 1950s Takarazuka cards with box

A couple of years ago, I reported about a set of vintage Nintendo playing cards from the 1950s, that had attracted my special interest. They were for the Takarazuka Revue, a Japanese theater company, and represented some of the earliest (possibly the earliest) Nintendo trump (トランプ) decks with a marketing purpose.

It is a beautiful set of cards, with full color pictures. That previous post can be found here.

Unfortunately, the deck that I had found at the time was missing the box. But that has since been corrected. Recently a version with box came into my possession, and you can see it here.

The box turned out to be just as nice as the cards themselves. It features branding for both Nintendo and the Takarazuka company.

Sunday, February 4, 2024

First Nintendo product sold in Europe (probably)

In today's post, we'll delve into the first advertisement for a Nintendo product in Europe. At least, the earliest one discovered thus far.

Displayed here is an almanac from Italy for the year 1973.

This almanac, known as Barba-Nera, is a local institution and a synonymous term for almanac in Italy. Remarkably, Barba-Nera still continues its annual publication today, over 250 years since its inception in 1762.

At its essence, the almanac provides information on sunrise and sunset times throughout the year, religious calendars, weather forecasts, and horoscopes.

This is complemented by agricultural insights and diverse topics such as cooking.

A large part of the book is dedicated to advertisements aimed at the Italian agricultural community. So you will find adds for Lamborghini tractors, rather than racing cars.

The 1973 edition spans around 350 pages and includes a sweepstake for 1500 prizes. While the majority of these prizes consist of key chains, there are more substantial items up for grabs.