Sunday, July 6, 2025

A Nintendo Pilgrimage [part 7 of 7]: My Unforgettable Week in Kyoto

A Short Stop in Osaka Before Heading Home

After the incredible days in Kyoto in the first week of October 2024—including two visits to the Nintendo Museum and many other memorable moments—we had one more day left before our flight home.

As the airport is a little way south of Osaka, we decided to spend that last day in Japan's second-biggest city.

While in Osaka, we had to visit Den-Den Town, of course—the electronics, games, and anime shopping area, similar in concept but smaller in scale than Tokyo's Akihabara.

Super Nintendo World

Another must-visit destination was Super Nintendo World in Universal Studios Japan (USJ).

It was my second time at USJ, having also visited in 2023.

Once I made it into Super Nintendo World—which was crowded as always—darkness had already set in.

A Nintendo Pilgrimage [part 6 of 7]: My Unforgettable Week in Kyoto

Meeting and Honoring Two Cornerstones from Nintendo’s Past

Although our main objective in Kyoto was to attend the opening of the Nintendo Museum on Wednesday, October 2nd, the entire week turned out to be filled with bonus moments.

On Tuesday, we had already enjoyed time at Nintendo’s former headquarters and the founding Yamauchi family residence—now transformed into the Marufukuro hotel.

Then on Thursday and Friday, we had the great privilege of meeting one of the key figures behind Nintendo’s rise and honoring another.

Two Legends from Nintendo's R&D Department

Before we get to those moments, here’s a brief detour for those less familiar with the people behind some of Nintendo’s most iconic products.

I recently came across the photo below, taken 36 years ago. It shows Tetris creator Alexey Pajitnov and his business partner Henk Rogers during their first joint visit to Nintendo’s Kyoto offices.

Just a year earlier, Mr Rogers' company Bullet Proof Software had published a Famicom version of Tetris, and he had now secured the deal that would allow Nintendo to publish the first handheld version of Tetris, on the brand-new Game Boy.


Kyoto 1989
(Source: Tetris Forever documentary, Digital Eclipse 2024)

In the photo, Rogers and Pajitnov are joined by four key Nintendo executives (from left to right): Genyo Takeda, Gunpei Yokoi, Hiroshi Imanishi, and Satoru Okada.

Gunpei Yokoi (横井 軍平), head of Nintendo Research & Development team 1 (R&D1), had been instrumental in shaping the company’s success since joining in 1965. His creations include the Ultra Hand (1966), Ultra Machine (1967), Love Tester (1969), Laser Clay (1973), Ten Billion (1980) and many others. Under his management the team also delivered the Game & Watch series (1980–1991) and the Game Boy (1989).

Satoru Okada (岡田 智), who joined Nintendo in 1969, served as Yokoi’s right-hand man for over twenty-five years. He was crucial in turning Yokoi’s ideas into fully realized products.


(Source: Tetris wikipedia page and Super Mario Land wikipedia page)

In 1989, Nintendo’s R&D1 team delivered both the Game Boy hardware and two of its early smash hits: Super Mario Land and Tetris, with Yokoi producing and Okada directing.

Satoru Okada – From Right-Hand Man to Leader

When Gunpei Yokoi left Nintendo in 1996 to start his own venture, Koto Laboratory, Satoru Okada stepped up to lead Nintendo’s hardware development team, now known as Nintendo Research & Engineering.

Under Okada’s leadership, the team launched the Game Boy Color (1998), Game Boy Advance (2001), and Nintendo DS (2004). After 43 years of service, Okada retired in 2012.


Nintendo R&D power duo: Satoru Okada and Gunpei Yokoi
(Source: 4gamer.net)

When I released my Before Mario book in 2014, I was deeply honored that Mr. Okada agreed to write the preface.

He also generously signed several copies.

Though the Nintendo Museum doesn’t name any of the individuals behind its many groundbreaking products, Satoru Okada’s contribution to the company's succession of ideas -  as presented on a wall in the museum - is more than substantial.

A Wonderful Dinner in Kyoto

Back to 2024 and our Kyoto travel report—we could hardly believe it ourselves, but there we were, sitting down for dinner in downtown Kyoto with Okada-san, who had kindly accepted our invitation.

Over some delicious food, we enjoyed a lovely and interesting conversation about Nintendo’s history and Okada-san’s current activities in retirement.

Saturday, June 21, 2025

A Nintendo Pilgrimage [part 5 of 7]: My Unforgettable Week in Kyoto

The Nintendo Museum - Final Hour of Our Visit

After immersing ourselves in the main exhibits of the Nintendo Museum (see previous parts of this trip report here and here), closing time approached—and one very important task remained: choosing what to buy at the museum store.

As we left the interactive area on the lower floor, we passed through a corridor lined with display windows containing historic Nintendo artifacts. These included console prototypes, old marketing materials, and photographs of game and card production processes over time.

Sadly, this area also has a strict "no photography" policy, so the few images shown here come from Nintendo’s official press kit.

The displays are organized in reverse chronology, moving further back in time as you walk. The final showcase is especially memorable: a large wooden cupboard with sliding doors and dozens of drawers labeled for different hanafuda card sets.

This cupboard originally stood in Nintendo’s former headquarters on Shōmen-dōri in Kyoto—now the Marufukuro hotel—making it a fitting conclusion to our journey through Nintendo’s history: back to where it started.

Mounted nearby is a framed piece of calligraphy that once hung in Nintendo main office at the time, and has now found a home in the museum. It features two of the three kanji from the company’s name—「任」and「天」—expressing the idea of trusting fate and “leaving luck to heaven.”

Exit Through the Gift Shop

And now, the moment of truth for our wallets. Stepping into the gift shop—cheekily called the "Bonus Stage"—we were immediately overwhelmed by the options.

A staggering 145 unique items were available (yes, I counted), all exclusive to the museum. Buying one of everything would set you back ¥335,885 (yes, I counted that too).

Since opening day, the selection has grown even further, with more items added in 2025.

Some products feature the Nintendo Museum logo—glasses, hats, cookies, and more.

Monday, June 16, 2025

A Nintendo Pilgrimage [part 4 of 7]: My Unforgettable Week in Kyoto

Touring the Nintendo Museum collection - Let’s Get (Inter)active

After finishing our exploration of first part of the Nintendo Museum, we headed downstairs to the lower level.

This section of the museum is dedicated to interactive exhibits—eight in total:

  • Shigureden SP
  • Ultra Machine SP
  • Ultra Hand SP
  • Love Tester SP
  • Game & Watch SP
  • Zapper & Scope SP
  • Big Controller
  • Nintendo Classics

Along with the workshops, this is where visitors can get hands-on with Nintendo’s past.

Most of these exhibits include the "SP" label, short for "Special," a nod to enhanced or modernized versions of classic items (much like the Game Boy Advance SP).

The lower level also includes a number of additional displays that complement the product showcase upstairs, adding context to the interactive experiences. Photography is allowed on this floor.

Shigureden SP

At the center of this area is Shigureden SP. The name refers to Shigureden, a museum opened in 2006 by then-Nintendo president Hiroshi Yamauchi in Kyoto’s Arashiyama district, which was centered around Ogura Hyakunin Isshu cards. Like Hanafuda, these are traditional Japanese playing cards and among Nintendo’s oldest products.

The game’s objective is to match card pairs containing fragments of classical poetry faster than your opponent. A card is shown on your handheld screen, and you must find its match on a giant digital display embedded in the floor.

The setup resembles the original Shigureden installation (now closed), although in this version Nintendo DS consoles have been replaced by mobile devices.

Next to Shigureden SP is a large display dedicated to Nintendo’s rich legacy in playing cards.

The exhibit showcases a wide array of designs, shapes, and sizes produced over the decades. The cards are presented in chronological order, from left to right.

Saturday, June 14, 2025

A Nintendo Pilgrimage [part 3 of 7]: My Unforgettable Week in Kyoto

Opening day at the Nintendo Museum

It is Wednesday, October 2nd, 2024. After months of waiting, and a few very special moments the day before, we finally arrived at our main destination: the Nintendo Museum.

The museum is just a short walk from Ogura Station in the southern part of Kyoto. From above, it’s easy to spot—thanks in a large part to the massive question block painted on its roof.

That question block perfectly captured our mindset that morning: full of curiosity about what awaited inside. Although the Nintendo Direct from August had revealed some details, and press coverage had surfaced a week ahead of the opening (a media event was hosted on September 23), we’d avoided spoilers appearing in our news and social media feeds, to keep the surprise intact.

As this was the grand opening, there was extra buzz at the entrance, with media on-site to document the moment.

Some fans who had not secured tickets still came just to see the museum from outside—and take a selfie, of course.

We also took the photo opportunity at the museum sign, commemorating the day.

While waiting for our time slot, we ran into fellow Nintendo enthusiasts who recognized us from our books and online posts (including this blog).

Friday, May 23, 2025

A Nintendo Pilgrimage [part 2 of 7]: My Unforgettable Week in Kyoto

Touchdown in Kyoto

After months of anticipation, my Japan trip began on October 1st, 2024. And the very first day already brought a number of highlights.

A direct flight from Amsterdam took thirteen hours to reach Kansai Airport in Osaka Bay.

From there, a short train ride brought me to my destination for the week: Kyoto!

With some time to spare before checking into my hotel, I headed to the Nintendo store.

The Kyoto Nintendo Store—one of only three in Japan at the time (the others being in Osaka and Tokyo)—offers a wide range of exclusive merchandise.

I managed to restrain myself, knowing there would be more shopping opportunities ahead at the museum store.

A Night at Marufukuro

Next stop: the Marufukuro hotel.

There I was joined by Florent and Fabrice, who had traveled to Kyoto separately. We would spend much of the coming days together.

Wednesday, May 21, 2025

Nintendo playing cards featuring Marilyn Monroe

Vintage company documents are a great resource for historians and collectors. Like this Nintendo Playing Cards report from the 1950s, which was covered in full in a previous post.

It shows the range of playing card designs offered by Nintendo at the time.

At the center of the page featuring 'PR cards' is a deck with one of the most iconic images to come out of the United States in the 20th century: Marilyn Monroe lying on a bed sheet.

Although the inclusion of this card in the company report confirmed it was part of Nintendo's product catalogue at the time, we had never seen an actual copy.

Until today!

This copy was recently discovered by Nintendo playing card collector Fabrice Heilig, and I acquired it on his behalf.

Saturday, May 17, 2025

A Nintendo Pilgrimage [part 1 of 7]: My Unforgettable Week in Kyoto

Last October, I embarked on what can only be described as the most unforgettable Nintendo week of my life.

It all unfolded in Kyoto — the birthplace of Nintendo and still the beating heart of all things Nintendo.

Over the course of just seven days, I visited the Nintendo store, spent a night at the historic Marufukuro hotel (the former Nintendo headquarters), and experienced the Nintendo Museum on its opening day—and again two days later. We met, for the first time as a group, with long-time friends and fellow Nintendo historians, tracked down a copy of a rare and significant document from Nintendo's history, and enjoyed dinner with the legendary Satoru Okada, former head of R&D at Nintendo. We paid our respects to his late mentor, Gunpei Yokoi, and ended the journey with a visit to Super Nintendo World in Osaka.

It was a week packed with memories, insights, and fun activities — too much to cover in a single blog post. So this will be a 7-part series, where I will do my best to share the experience. Let's-a go!


It's not going to happen, or is it?

In an interview with Japanese magazine Nintendo Dream before to the opening of the Nintendo Museum, Shigeru Miyamoto - the legendary game designer and unofficial director of the museum - reflected on its creation:

今回ミュージアムを作ろうと決めたとき、一番心配したのは山内(山内溥さん、元任天堂社長)がいたら「そんなもんやめとけ」と言うだろうな、ということでした。

When we decided to create the museum, my biggest worry was thinking, "If Yamauchi-san were still around, he'd probably say, 'Don't bother with something like that.'"

For decades, Hiroshi Yamauchi, the long-time president of Nintendo, guided the company with a relentless focus on innovation over retrospection. This mindset made the idea of a museum seem at odds with Nintendo’s forward-thinking philosophy. Honestly, until a few years ago, I also believed that Nintendo would never "bother with that."

Yet here we are. In a Nintendo Direct streamed in August 2024, Shigeru Miyamoto stands at the entrance of the soon-to-be-opened Nintendo Museum in Kyoto, Japan.

A Museum Years in the Making

The first announcement came three years earlier, in June 2021, when Nintendo revealed its intention to establish "...a new gallery to showcase the many products Nintendo has launched over its history...as a way to share Nintendo’s product development history and philosophy with the public."

The location was also confirmed: "... the Nintendo Uji Ogura Plant will be renovated to accommodate the gallery, a decision reached after taking consideration of The City of Uji’s plan of re-developing the nearby Ogura Station area".


The Nintendo Uji Plant back in 1970

The Nintendo Uji Ogura Plant is a facility on the outskirts of Kyoto that had been in use since the 1970s but was inactive since 2016.


The Uji Plant at around the time of the 'Nintendo Gallery' announcement

An artist’s impression included in the press release offered a first glimpse of the planned transformation.

The announcement sparked great excitement among the Nintendo fan community, myself included. But patience was required—three years of it, as Nintendo clarified that "the facility, tentatively named 'Nintendo Gallery'... is expected to be completed within our 2023 Fiscal Year, which ends in March 2024."

Saturday, April 5, 2025

From Cards to Condiments: Nintendo’s Ads in a Disney Booklet from the 1960s

Disney's first animated feature film, Snow White and the Seven Dwarfs (originally released in 1937), premiered in Japan in 1950. This release came shortly after the end of World War II, during a period when Japan was still under American occupation, and the Japanese public was eager for entertainment and exposure to international culture.

The success of Snow White in Japan paved the way for subsequent releases of the entire Disney catalogue in the country over the following decades.

In July of 1964, Disney's The Sword in the Stone was released in Japan, approximately seven months after its initial premiere in the United States.

The Japanese version of the film is titled The King's Sword (王様の剣).

The booklet shown here is a program that was likely handed out to moviegoers for free.

It measures 27.5 by 30 centimeters and has 28 pages, with eight pages printed in full color and the remaining pages in pink monochrome.

The booklet includes background information about the film, details of the production process, and information about the Disney company.

Additionally, the booklet contains numerous advertisements for Disney merchandise available in Japan, including one from a company very familiar to readers of this blog.