Sunday, February 20, 2011

Nintendo Computer TV Game (コンピュータ TV ゲーム, 1980)

In 1980 Nintendo created a home video game based on the Computer Othello arcade machine, which they had released two years earlier.

It was called Computer TV Game (コンピュータ TV ゲーム), and had model number CTG-HC10.

The manual of one of the rarest game machines around

The game can be played head-to-head by two people, or against the computer. The algorithm the machine used to play Othello against a human opponent was quite sophisticated, for its time.

The technology wasn’t really ready for this kind of commercial home release, but Nintendo went ahead anyway, believing there would be market for it. The company achieved the conversion by simply incorporating a complete arcade board, resulted in a big, heavy machine that required a fat power supply that weighed more than 2 kilograms alone. It was expensive too, retailing for ¥48,000, for a machine that only could play Othello. Three years later the Family Computer, able to play hundreds of different games - including Othello - could be had for less than a third of that price.

Unsurprisingly, the machine was produced, and sold, in limited quantities. They are rarely offered for sale these days and command high prices. After years of absence, one was on sale on eBay in 2009. It sold for US$2,000.

In February 2011 one was sold on Yahoo Japan Auction. According to the seller it was unused, and surely looked nice. The final bid was a steal for ¥242,000! That is almost US$3,000 in today's dollars the lucky winner had to part with in order to call it his.

242.000 yen? Are you sure? [2011 auction]

After an absence of three years on online auctions sites, another specimen was auctioned in January 2014. This one was also unused, but the price did not go as high this time. It fetched "only" ¥126,000. Still, a respectable sum of money.

That's quite cheap, at close to three times its original retail price [2014 auction]

Let's take a look at this rare and desirable machine; the most obscure of all Nintendo's video game releases.


The name Computer TV game is pretty generic, for a machine that can only play Othello. The image on the front does give a hint in that direction, as it shows an Othello game in progress. The top flaps of the box can be folded, so it can be carried more conveniently. No luxury, as it is big and heavy.


On the side we see the name of the item in katakana,  the model number, the kanji version of the Nintendo logo, and the suggested retail price of ¥48,000.


On the top of the box is printed what should be in it: the game machine, a power supply and an RF switch. Also shown are the instructions on how to fold the top flaps.


The machine is well protected by styrofoam. We have just taken off the top part, to reveal the treasures within. The carton on the right holds the power supply.


Here it finally is, in all its splendor. All in all an impressive looking machine.


A close-up of the power supply (CTGA-1255) reveals what a power hungry fellow this game is.


The orange and blue buttons on left and right side are for player 1 and 2. The small orange buttons move the cursor, the large orange button confirms a selection and the blue one allows a player to pass. The buttons in the middle are used to select game type and difficulty level.


With these buttons the game type is selected: option A and B are head-to-head games for two players, option C and D are games against the computer. Note how the options are read from right-to-left, in the traditional Japanese way. This indicates that this is a serious game, not a toy.

So, what can this machine actually do? Let's find out.

The rules of Othello are pretty straightforward. From a start position with 4 pieces in the middle of the play area (two for each player), the two players take turns placing one piece at a time. When pieces of the opponent become enclosed (horizontally, vertically, diagonally), they are swapped for pieces of the other player, thus increasing the number of pieces this player has on the board. When all places are filled, the player with the highest number of pieces on the board wins.


The manual provides some strategic advice, and indicates the good and bad spots on the board to place your piece. Obtain the corners is pivotal to success.


Do we want to play a game (ゲーム)? Sure!


Which one? Let's select "rank" (ランク) C , and see what happens. We will be playing against the computer.


We play using the plus sign, the computer uses the square. We take turns placing pluses and squares on the board, and soon the computer is ahead.


The computer remains very polite: "please decide" (ハンテイ ドーゾ), but by the looks of it, it has already beaten us.


When no moves are possible anymore,  the computer counts the squares and pluses to determine who has won. It was close, but we did lose. Not satisfied with a single win, the computer immediately begs us for another turn: "reset please" (リセット ドーゾ).

Advertisement in the Computer TV Game manual for other Nintendo consoles

In the back of the manual of the Computer TV Game, the four consoles in the Color TV Game series are advertised. You could buy all four of them for the price of just the Computer TV Game, and still have around ¥5,000 to spare.

So, there you have it. There are cheaper ways to play Othello. But there is arguably no Nintendo item that is more valuable.

[UPDATE] After a decade long draught, in which not a single Computer TV Game appeared on any auction site (at least, not to my knowledge), one popped up in March 2024 and another one in January 2026, selling for a staggering ¥755,009 and ¥881,100, respectively. The second one did not even include the outer box, although it was otherwise in very good (apparently unused) condition. 

Kousenjuu, Kōsenjū or Kosenjyu?

The Japanese name for the Nintendo light-gun series is 光線銃 SP, which means "light ray gun SP".

光線 --> light ray
銃 --> gun

But what is the correct romanization for these kanji? That should not be too difficult.

光線 is written "kōsen" or "kousen" if we write "ou" instead of the long "ō"

銃 is written "jū" or "juu" if we write "uu" instead of the long "ū"

Together this forms "Kousenjuu".

Nintendo however writes it as "Kosenjyu" on the guns.

Kosenjyu? Wait a minute. Is that correct?

Is this an error? Or an alternative romanization?

Who has more information about this?

For now I will stick with "Kousenjuu".

Nintendo Light-beam games Kôsenjû SP and Kôsenjû Custom (光線銃SP, 光線銃 カスタム 1970-1976)

At the start of the 70s, light-sensitive electronics (photoconductive cell or LDR - light-dependent resistor) were still fairly new. Manufacturers of these components were looking for new ways to apply them, thus extending their customer base. Sharp was one of the companies that produced them, and one of their sales staff, Masayuki Uemura, visited Nintendo and met with Gunpei Yokoi.

Not only did this meeting result in a series of new toys, but Mr. Uemura eventually moved over to Nintendo where he came to head up one of the hardware design groups.

The entire Kôsenjû SP series: gun, riffle and six different types of targets

Sharp’s LDR would be used in the light-beam series called Kôsenjû SP (光線銃SP): toy guns that emitted a short flash of light when 'fired' and targets equipped with a sensor that would register the light (when aimed correctly) and show the hit in various fashions.

The Kôsenjû SP Gun (ガン)

The Kôsenjû SP series was introduced in 1970

The SP gun had a white handle. The Custom gun handle is black.

The Kôsenjû SP Rifle featured a telescope and "pump action" to reload

When hit by the light-beam, the Jumping Bottle target would spring into two parts, held together by an electromagnet until hit by the light from the gun. Other targets included a roulette that would spin, a lion that would roar and wildlife scenes with exotic birds or animals of prey (Electro Bird and Electro Safari) collapsing upon each hit. All guns and targets are battery operated.

Kôsenjû SP targets Electro Roulette, Lion, Poker and Jumping Bottle

With this series, introduced in 1970, Nintendo created something for the entire family: to be enjoyed by children and adults together (well, fathers and their sons, probably).

Around this time, electronic games started to become mainstream, even though the retail prices were still considerable, ranging from ¥980 to ¥2,500 for gun and rifle, and between ¥2,500 and ¥5,900 for the individual targets. These prices notwithstanding, Nintendo had another blockbuster on its hands, selling into the hundreds of thousands of the various guns and targets.

These toys are amongst the first (if not the first) commercially available light-guns for home use, although less sophisticated than the subsequent video game light-guns that work together with a TV screen (the Magnavox Odyssey rifle being the first one of these, released in 1972).

The Kôsenjû Custom series: Custom Lever Action Rifle and Custom Target

A second series of light-gun toys was introduced in 1971, called Kôsenjû Custom (光線銃 カスタム), consisting of a very realistic looking rifle made from wood-like plastic and metal (Custom Lever Action Rifle, ¥14,000) and a new target (Custom Target, ¥7,800). These were clearly aimed at older children and adults.

The Custom series continued in '76 with Custom Gunman and Custom Lion

In 1976 the Kôsenjû Custom series was rejuvenated with two great new targets: Custom Gunman and Custom Lion. These were sold loose for ¥5,000, as well as in sets with target and gun for ¥7,500. As the name suggests, these feature a gunman or lion that would collapse dramatically when hit. After a short time lying dead, by means of a clever mechanism inside the toy, they would automatically spring back to life, ready to take the next shot.

For more information on the various items in the Kôsenjû series, check out the following posts: Electro Safari & Electro Bird, Jumping Bottle, Electro PokerCustom Gunman and Custom Lion, Guns and Rifles and Custom Lever Action Rifle.