Showing posts sorted by relevance for query light telephone. Sort by date Show all posts
Showing posts sorted by relevance for query light telephone. Sort by date Show all posts

Saturday, June 18, 2011

Nintendo Light Telephone (オプトエレクトロニクス 光線電話LT, 1971)

The Light Telephone must be one of the most unorthodox of Gunpei Yokoi’s ideas to make it into production (the Chiritori toy vacuum cleaner being another candidate for that title). Like the Kousenjuu light gun series, it demonstrates very creative use of light sensors.

Nintendo Light Telephone (1971)

The Light Telephone's full name is Opto-electronics Light Beam Telephone LT (オプトエレクトロニクス 光線電話LT). The "LT" (obviously) being shorthand for "Light Telephone". The kanji "光線電話" reads as "kōsen denwa".


So, if you are in a vintage toy store in Japan, ask for "oputoerekutoronikusu kōsen denwa eru ti". Chances that they will have one will be slim though, as it is pretty rare these days.


Using visible light to transport sound is immediately intriguing. However, the principal used is not novel. In fact, around ninety years earlier, Alexander Graham Bell and his assistant Charles Sumner Tainter first invented it, and called it the Photophone. With his invention, Bell created the first wireless communication.

Ten years before the release of Nintendo's Light Telephone, an American company called Infrared Industries, Inc already produced a toy based on this technology. It was called the Astro-Phone.

Astro-Phone by Infrared Industries, Inc (1961) [image by Eric Wrobbel]

The full name of this futuristic item from 1961 - labelled as "From the frontiers of science" and "Like Magic" - was Infrared Astro-Phone. It uses a regular flash-light bulb, together with a filter to block all but infrared light. This way, communication happened through intra-red light, invisible for the human eye.

The Astro-Phone had a great design [image by Eric Wrobbel]

But back to the Nintendo Light Telephone.


The sound picked up by the microphone of the Light Telephone is coded into the transmitted light, decoded again by the receiving party’s Light Telephone using a light-dependent resistor (LRD), and played over the headphone. This creates, in effect, a two-way walkie talkie without the use of radio waves.


Looking at the box art, it was pitched more as a novelty item for adults than a children's toy.


Released in 1971 with a price tag of ¥9,800, it was quite expensive and beyond the pocket money league.


The Light Telephone box is big: 55 by 38 centimeters and 13 centimeters high. All items are packed in a two-piece polystyrene foam shell with a cardboard top cover.


The set contains two 'Light Telephones', consisting of a headphone and a hand-piece with a light source, light detector and a microphone. The hand-piece design is a cross between a torch light and an 8mm film camera.

Light Telephone manual front page

Additional accessories included are two plastic "filter-caps" (フイルターキャップ) that limit side-light, and two plastic "attachment hoods" (アタッチメントフード) that further block (sun)light intervening with the reception.

Light Telephone with filter-cap attached

The instruction are fairly simple: both users plug their respective headphones in the hand-piece and aim at each other to make contact. You can speak simultaneously.


The manual explains how the Light Telephone can be used through windows and via mirrors. It can also double as a regular torch (not sure if the rabbit caught in action in the instruction below appreciates this, though).


On the right-side of the Light Telephone's hand-piece a telescope is mounted, which allows the users to take precise aim at each-other, which is necessary for the best reception (well, necessary for any reception for that matter).

A hand-strap is also available, which gives extra grip when handing the heavy (1.3 kilogram!) hand-piece.


Overall, the Light Telephone is very sturdy build, from high quality, durable plastic. A great looking metal embossed name plate is attached to its body.


The "LT" logo and Nintendo branding are added to the filter-cap.


When we take the filter-cap off, we see the plastic lens which is placed in front of the light sensor to focus the incoming light.


A detailed instruction manual is included with the Light Telephone.

Light Telephone manual

On the left-side of the Light Telephone, we see the on/off switch, the battery door and two sockets for the headphone (left) and one for an external microphone (right).


An external microphone is not really needed, as a microphone is integrated in the back of the hand-piece.

The bottom black circle is the exterior of the integrated microphone

A copyright notice (1971) is embossed on the body of the Light Telephone.


The weight of the Light Telephone is for a great part caused by the batteries. This power hungry beast requires no less than 6 batteries per hand-piece: 4 D cells for the light, and 2 AA cells for the electronics.

Now that's a battery compartment! You could park a bus in there.

The total required 12 batteries were included with each set. Nintendo clearly wasn't into this "batteries not included" stuff.


In the bottom of the hand-grip, a metal inner threaded tube is placed.


This can be used to attach it to a standard camera tripod, which allows a much steadier communication between the Light Telephones as well as use over greater distance.


When switched on, the Light Telephone projects a bright beam ahead. This is the light beam that is used to transport the sound from one Light Telephone to the other.


Under the right conditions (not too much sunlight, two sets perfectly aligned) it works surprisingly well for distances of between 10 and 30 meters.


In case of sunlight, the attachment hood can help counter some of the sound quality deterioration which occurs when there is too much environment light.


The head-phone is a basic affair, with a single speaker. The head-band is adjustable to fit various head sizes.

The black foam on the inside of the speaker cup is the only part of the Light Telephone which usually did not stand the test of time very well: after forty years this has often hardened to the point of crumbling.


The Light Telephone contained, for its time, quite elaborate electronics and expensive parts, which explains the high retail price.

The light sensor can be seen at the top of the Light Telephone (the silver component that sits above the light reflector).

It's always cool to see what's inside - have a look under the bonnet, so to speak

The light source is standard light-bulb, which can be replaced easily.


The Light Telephone is one of my favorite Nintendo items. On the one hand it is totally impractical; where walkie-talkies based on radio waves (like Nintendo's own Companion set) can be used day and night, around corners and through walls, the Light Telephone required much more optimal circumstances, in particular that the two people communicating had to be directly facing each other.

However, when you see it working you can only be amazed by the fact that it does work. And it is a lot of fun to use.

That it was released shows that Nintendo was willing to try almost anything at this point in time. And of course, great success seldom comes without any risk taking and trying something new and left-field.

It is not known exactly how well this one fared, but it certainly did not sell in significant numbers, resulting in its current rarity. It was probably a little too odd (and expensive) to garner mass appeal.

A complete Nintendo Light Telephone set

Although the Light Telephone was only sold in Japan, it did attract some attention in the foreign press, as is evident from below article taken from US publication Popular Science (issue December 1971).

Sunday, January 20, 2013

Was the Nintendo Light Telephone inspired by the Astro-Phone?

The Nintendo Light Telephone is one of the vintage toys that, to me, embodies the spirit of Nintendo in the 1970s: a great mix of engineering, creativity and drive to stand out from the competition through novel ideas.

Nintendo Light Telephone (1971)

Now, it has recently been brought to my attention that ten years before Nintendo released the Light Telephone in the Japanese market, a similar toy already existed in the United States.


It is called the Astro-Phone and was released by American company Infrared Industries, Inc in 1961.

Saturday, June 15, 2013

Nintendo Companion (トランシーバー コンパニオン, ca 1965)

The early days of Nintendo's toys and games are gradually being documented, thanks to the efforts of a handful of researchers, writers and collectors. But there is still plenty of ground to cover, stories to be told and inventions to be shared.

Every now and then a 'new' old toy pops up that is relatively unknown. The subject of this blog post is one the most obscure toys from this era. Beside being very rare, it is also an important piece in the history for the company, as it marks a number of firsts: Nintendo's first electronic toy and their first cooperation with Sharp.


The item we are talking about is the Nintendo Companion (コンパニオン). It is a toy walkie-talkie set, dating from around the end of 1965, possibly early 1966.

Tuesday, December 4, 2012

Nintendo Copilas - part 2 (コピラス, 1971)

The Nintendo Copilas (コピラス) was a revolutionary budget-price photocopy machine, released by Nintendo in 1971. After the introduction in a previous post, it is now time to take a look at how this wonderful machine actually works.

Nintendo Copilas (1971)

The Copilas runs on mains power, which is 100 volts in Japan.

top view

But before we watch it in action, let's first take a closer look.

Sunday, November 29, 2015

beforemario at Gamescom 2015 - part 2

In the first part of my Gamescom 2015 report I covered the preparations leading up to the event.

In today's post I will take you on a tour of the beforemario exhibition that was part of this huge five-day video gaming show that took place in August of this year.


I was assigned a nice area with ten glass cabinets, in the middle of the retro game section just behind the stage.


The area was open on both sides, allowing visitors to flow through.


Even though this was considerable space, it would be impossible to display my entire collection here, so I had to make a selection.


Saturday, March 26, 2011

Nintendo Ele-Conga and Autoplayer (エレコンガ, アートプレーヤー, 1972)

In the early 70s, Nintendo had not yet decided to focus on (electronic) toys and games only. They were still branching into various markets, trying their luck in areas as diverse as office supplies (Uni-rack storage system, Copylas photocopier), home appliances (Candy Machine for candy floss at home) and baby gear (Mamaberica stroller and Twins seesaw).

Most of these ventures had limited success, and did not see more than one or two products per category.


The Ele-Conga (エレコンガ) is another example of this: an electronic drum machine which was more serious musical instrument than toy.

Nintendo Ele-Conga

The Ele-Conga was released in 1972 and retailed for ¥9,800. It has product code "ECG".



The Ele-Conga (short for Electronic Conga) was another invention involving resident engineer and inventor Gunpei Yokoi. It shows Nintendo getting to grips with increasingly complex electronic products (following the Love Tester, Kousenjuu light beam series and the Light Telephone).

Ele-Conga Manual

The Ele-Conga came with three removable legs and a carry strap.


A pretty power-hungry animal, the Ele-Conga required no less than eight batteries to operate: 6 C cells and 2 AA batteries. Thankfully, as is customary for most products sold in Japan, the batteries were included. The bottom of the Ele-Conga needs to be removed to insert the batteries.


When switched on, the Ele-Conga can produce five different electronically generated (analogue) drum sounds. Each of the five buttons on the top represent a single sound. Multiple buttons can be pressed at the same time.


The speaker is located just below the buttons on the top.



The five sounds the Ele-Conga can produce are: (S) Snare, (M) Maracas, (C) Claps, (HC) High Congas and (LC) Low Congas.


The manual includes a number of rhythm patters that can be played with the Ele-Conga, showing which buttons to press to produce a Mambo or Cha-Cha.

Rhythm patters are provided on the back of the manual

On the side of the Ele-Conga, you can find a volume dial and a line-out to connect the Ele-Conga to an external amplifier.


The bottom connector allows the Ele-Conga to be connected to the Autoplayer: a clever accessory for people who are somewhat rhythmically challenged.

Ele-Conga Autoplayer manual

The Autoplayer (アートプレーヤー) was sold separately for ¥1,200. It has product code "ECG-MX".

Ele-Conga advertisement: Latin Rhythms for ages 10 and up

Ele-Conga Autoplayer

The Autoplayer set includes the Autoplayer itself, eight programmed rhythm discs, ten blank rhythm discs and a hole puncher.

Ele-Conga Autoplayer set, including rhythm discs

When using the Autoplayer, it was no longer necessary to press the buttons of the Ele-Conga at the right time to produce a rhythm. The Autoplayer would do this for you.

Ele-Conga Autoplayer manual

The Autoplayer has a dial on the side, which is used to turn the rhythm disc placed on the top.


The rhythm discs work simliar to old fashed computer punch cards. On the left side of the top of the Autoplayer, you can see five contacts. The holes in the discs contain the rhytm pattern to be played. If a hole in the rhythm disc passes one of these contacts, the corresponding sound would be played by the Ele-Conga.

The eight rhythm discs that came with the Autoplayer include: Beguine, Bossa-Nova, Cha-Cha, Chindon-Ya (a Japanese March), Mambo, Rhumba, Rock and Samba.

Two of the eight rhythm discs that came with the Autoplayer

By turning the dial of the Autoplayer by hand, the Ele-Conga would produce the rhythm programmed into the disc.

I mentioned this was an accessory for the somewhat less musical, but it still requires the dial to be turned at a steady pace to produce a tight beat.


It is also possible to create your own rhythm discs for the Autoplayer.

The manual explains how to create your own rhythm pattern

You create your own rhythm disc by punching the desired holes in one of the blank discs, using the provided hole puncher.

Blank rhythm disc for the Ele-Conga Autoplayer, with hole puncher

The Autoplayer's cable is connected to Ele-Conga, using the port on the side of the Ele-Conga.

Ele-Conga and Autoplayer

The bottom of the Autoplayer fits neatly on the top of the Ele-Conga.

Combining Ele-Conga and Autoplayer into a single instrument

The Ele-Conga was produced in three colors: yellow, red and green.

All three Ele-Conga colors

The Autoplayer also came in matching yellow, red and green. However, every color combination of Ele-Conga and Autoplayer works just as well.

All three Autoplayer colors

The Ele-Conga was a high-quality product and quite advanced for its time, given that drum machines had only become available to a more mainstream audience as part of organs in the 60s.

You can see it in action in the video below. And you can hear and download the sounds here.


Besides the N&B Block Ringer, the Ele-Conga would remain Nintendo's only endeavor into the music business. Well, that is, if you do not count Wii Music.

The entire Ele-Conga family

[2020 Update] I further expanded my Ele-conga collection, when I added the original carry Soft Case, which was sold separately as an option.

Ele-conga Soft Case

More on that neat accessory in this post.

[2022 Update] For a restored version of the Eleconga manual, check out this post.